grifstar: (N1 - Gig)
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Whhhhhhhhy does the interenet keep dying~~~??? D: *weep*



.... This is just crazy XD;;




... Oh gawd, I'm SO NOT looking forward to trying to control Pikachu's Final Smash x____x;;; (I might have to start playing as a different character in that case XD; )




Yeah, practically ended up going seppuku on myself just to see the ending where you don't make it. Because right now I don't really feel like doing the level grinding and trying to by the right decor x_x.


... Poor Revya, stuck with Danette for all enternity... XD;; Moral of the story: Don't go evil, unless you're willing to be stuck in a sword along with the best friend that annoys the heck out of you. XD

.. The whole thing with Gig/Vigilance kinda made me cry though ;-;. I kind of wondered what would've happened if he snapped out of it in the normal path, and now I'm kinda glad he didn't(since the same thing probably would've happened, I would think... D: )... Even though it would have been interesting. I still can't say which side I still like more. Honestly I think I like it when it's mix of both(having the snappy Gig!attitude, but means well overall). Still, poor Vigi~ D: *petpet*

Reminds me, I wanna rewrite a couple of things~ x_x



But... yeah, overall I don't really know what to really say about Demon Path... XD; I totally approve the idea of Nippon Ichi kind of extending the normal ish game play by having "What if?" senarios or alternative point of views of the same plot. The only thing that really, REALLY bothers me about it though (I never got Afternoon of Darkness, so I don't know what they did in "Etna Mode"), is that they feel way too rushed. I think I would love them MUCH more if they didn't feel like a cheap "here's something you can do if you're bored and looking for a challenge" but rather like it felt like it was part of the rest of the game.... Maybe it was only there in the first place because otherwise SN wouldn't have that many extras D:

In short~

What I liked:
- More content, always good
- Having practically every character you had to fight against in the Normal Path on your side(plus a few more), even if some were just temporary (...... I wanna keep Gestahl/undead!Median~ He made things ded very fast like D: )
- Kind of explaining a few things that were felt out of the Normal Path. Although not nearly as much as I hoped for D:
- .... Having a chance to be evil(because, hey, who doesn't wanna be once and awhile? >.>). Even though I thought eventually it was way too repeative


What I DIDN'T liked:
- The shortness of it all. On the other hand if it actually was longer and kept the antics it was doing throughout the whole thing, I might wanna hurt someone.
- The cheap(laziness?) of the cutscenes. There was only one time(not counting the very beginning and a couple mid-battle moments) where they actually used sprites. Otherwise everything was just backdrop and artwork. Then again I was pretty ticked when they did that for a few parts ever on the NORMAL Path.... Which is actually downgrade from N1 games. Pluuus, sprites = a far better visual aid than unmovable artwork. At least Disgaea has different expressions for their's whenever they do it D:
- The total lack of... everything. As far as a story was all it pretty much was was "Go here, attack these people, move on" until at the end where everyone basically gangs up on you. Where as Normal Path I thought did a pretty good job withstanding a plot (with as plotholey as it got near the end) and not being reduced to fillers.


Date: 2008-02-13 09:50 pm (UTC)
From: [identity profile] grifstar.livejournal.com
I command j00s to do it~ >D


Yeah, I think I stand a much better chance now. With all of the usual decor on everyone's potentional almost doubles XD

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