Cinema Sneak Peak #1: Tales of Nargaria
My current rpg project using RPG Maker 2003(rm2k3). Still millions upon millions of errors, then again I barely even started. Perhaps if I get far enough, I will create a demo for people interested.
The story is based off an old legend, that was originally a prophecy. Eventually a 'new land' would appear. In this land fighting would no longer exist, as well as many other things that bring fear and hate (disease, crime, yadda yadda). Due to this enlightenment, this so-called utopia was named Nargaria, which meant "The Future" in the language of gods.
There was another side to the prophecy however. A certain 'key' is needed. In order to unlock this world certain things are required. Which was if all the Guardians were to meet in one place. Strangely though, right after the prophecy was heard about the Guardians went missing. Nobody really knew what happened to them. Some years later there was rumors about 'summoning stones', in which called forth the spirit of certain Guardians. But these were extremely rare, and was later considered to be only a myth, then just a story.
Over many many years though, all of the prophecy stuff faded away. Mostly because there was no proof. So it turned into a 'fairtale', which even then very few people still knew about.
Due to lack of customizable gaming options, I want to story to stay as the more 'bigger' aspect. Which includes some twists in the plot and whatnot. Like most games seem to do, have a board beginning and then get more deeper overtime. This is also my first rpg project anyway (technically), so I want it to stay rather easy to make until I get a better hang at certain things (which even now I'm running into some problems).
Summoning stones are gonna be a kinda important key (literally) to the game as well. However I want to have them be strategical too. The stones are equipable, you can only have one stone equiped at a time also. Meaning, you use a total of 4 different Guardians per battle. Thus for pain in the ass boss fights, you need to be sure which summons you want to take with you. Another big thing is that they will eat magic like crazy, or they will at first. I can asure that people won't be able to summon no more than once when they first get a stone. So you would probably want to give it to your best caster. However, keep in mind that it's normal magic that it's using up. So summoning can use up all of your caster's magic making them skill-less until healed.
Also the stones are upgradable, in the sense you do quests to give stones more skills. Unlike FF summons who usually just appear, do some shiny move that hurts alot and flys off somewhere. A max of 4 skills, if I even want to add that many. I want to the game to have lots of sidequests like these. Partially because I'm a big fan of sidequests. Also they are cool because sometimes they involve with interesting sideplots that you wouldn't hve noticed otherwise. In my game's case, most will probably be 'side history facts' while the game moves forward and whatnot.
I also stole the idea from Chrono Cross of having an 'alternate world'(actually there will be a total of 3 world maps, but the 3rd one is very small compared to the other 2). Basically a mirror of the other one, only with differences in terrian and such. Since there is gonna be so many sidequests and whatnot I'm gonna need room to fit them all. Also it plays out an important role in the story, afterall, you spend about half of your time there.
Along with the 3 maps, there is a micro dimension, in which belongs to you very late in the game. Think Disgaea if you will, mixed with Suikoden. You get to find NPCs you work for you. It's your happy base place that interacts with all 3 worlds. So far the only NPC ideas I have are a music player/changer and certain shopkeepers.
That's about all I can say for now. Despite the amount of work it sounds, it's not that too hard. Time consuming as hell, but not really hard. Next time I'll go over the characters more.
The story is based off an old legend, that was originally a prophecy. Eventually a 'new land' would appear. In this land fighting would no longer exist, as well as many other things that bring fear and hate (disease, crime, yadda yadda). Due to this enlightenment, this so-called utopia was named Nargaria, which meant "The Future" in the language of gods.
There was another side to the prophecy however. A certain 'key' is needed. In order to unlock this world certain things are required. Which was if all the Guardians were to meet in one place. Strangely though, right after the prophecy was heard about the Guardians went missing. Nobody really knew what happened to them. Some years later there was rumors about 'summoning stones', in which called forth the spirit of certain Guardians. But these were extremely rare, and was later considered to be only a myth, then just a story.
Over many many years though, all of the prophecy stuff faded away. Mostly because there was no proof. So it turned into a 'fairtale', which even then very few people still knew about.
Due to lack of customizable gaming options, I want to story to stay as the more 'bigger' aspect. Which includes some twists in the plot and whatnot. Like most games seem to do, have a board beginning and then get more deeper overtime. This is also my first rpg project anyway (technically), so I want it to stay rather easy to make until I get a better hang at certain things (which even now I'm running into some problems).
Summoning stones are gonna be a kinda important key (literally) to the game as well. However I want to have them be strategical too. The stones are equipable, you can only have one stone equiped at a time also. Meaning, you use a total of 4 different Guardians per battle. Thus for pain in the ass boss fights, you need to be sure which summons you want to take with you. Another big thing is that they will eat magic like crazy, or they will at first. I can asure that people won't be able to summon no more than once when they first get a stone. So you would probably want to give it to your best caster. However, keep in mind that it's normal magic that it's using up. So summoning can use up all of your caster's magic making them skill-less until healed.
Also the stones are upgradable, in the sense you do quests to give stones more skills. Unlike FF summons who usually just appear, do some shiny move that hurts alot and flys off somewhere. A max of 4 skills, if I even want to add that many. I want to the game to have lots of sidequests like these. Partially because I'm a big fan of sidequests. Also they are cool because sometimes they involve with interesting sideplots that you wouldn't hve noticed otherwise. In my game's case, most will probably be 'side history facts' while the game moves forward and whatnot.
I also stole the idea from Chrono Cross of having an 'alternate world'(actually there will be a total of 3 world maps, but the 3rd one is very small compared to the other 2). Basically a mirror of the other one, only with differences in terrian and such. Since there is gonna be so many sidequests and whatnot I'm gonna need room to fit them all. Also it plays out an important role in the story, afterall, you spend about half of your time there.
Along with the 3 maps, there is a micro dimension, in which belongs to you very late in the game. Think Disgaea if you will, mixed with Suikoden. You get to find NPCs you work for you. It's your happy base place that interacts with all 3 worlds. So far the only NPC ideas I have are a music player/changer and certain shopkeepers.
That's about all I can say for now. Despite the amount of work it sounds, it's not that too hard. Time consuming as hell, but not really hard. Next time I'll go over the characters more.